Back to API Reference
Class

CanvasHighlightRenderer

Canvas-backed TextHighlightRenderer — wraps a child GameObject with RangeHighlightGraphic anchored to the owning UniText. Z-order is managed via sibling index (above = last, behind = first).

public Color Color{ get; set }
[ctor]public CanvasHighlightRenderer()
public override void SetRects()
public override void Clear()
public override void Destroy()