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Enum

RenderOrder

Controls the rendering order of a sub-mesh relative to the base text pass.

Remarks

Canvas renders children in sibling order: later siblings appear visually on top. CollectRenderData sorts UniTextRenderData segments by (order, sortIndex) so that base text always sits between underlay and overlay passes.
public static readonly RenderOrder Under = 0

Rendered before the base text (behind it).

public static readonly RenderOrder Base = 1

The base text pass (SDF or emoji).

public static readonly RenderOrder Over = 2

Rendered after the base text (in front of it).