Back to API Reference
Enum

EffectPass

Layering of an EffectModifier duplicate quad relative to the face within the SDF mesh. Effect modifiers read currentEffectPass when a quad is enqueued and route its triangles into the matching pass buffer.

Remarks

PreFace — triangles are prepended to the index buffer so the face draws on top of the duplicate (standard outline / shadow / extrude behavior under glyphs). PostFace — triangles are appended after the face so the duplicate draws on top of the face (used by overlay decoration lines whose effects must sit above text).
public static readonly EffectPass PreFace = 0
public static readonly EffectPass PostFace = 1