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Enum
EffectPass
Layering of an EffectModifier duplicate quad relative to the face within the SDF mesh. Effect modifiers read currentEffectPass when a quad is enqueued and route its triangles into the matching pass buffer.
Remarks
PreFace — triangles are prepended to the index buffer so the face draws on top of the duplicate (standard outline / shadow / extrude behavior under glyphs). PostFace — triangles are appended after the face so the duplicate draws on top of the face (used by overlay decoration lines whose effects must sit above text).public static readonly EffectPass PreFace = 0public static readonly EffectPass PostFace = 1